By sds

Included in the text file:
[FPS]
[VSync]
[Upscale Quality]
[Enable / Disable Dynamic Resolution]
[RRS]
[Image Sharpening]
[New Film]
[Vignette]
[Grain Quantization]
[Distortion Effects]
[Fog]
[Motion Blur]
[Film Grain]
[Chromatic Aberration]
[Lens Flare]
[Sky Lighting Quality]
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[AA]
[MSAA]
[SSAO]
[Shadow]
[Shadow Distance]
[Bloom]
[MIN/MAX/Default GFX Quality]

Note:
[Upscale Quality] Is also known as Graphics Texture Filtering and it's noticeable (more usable) when using lower RRS + AA OFF, AA Very Low or AA Low.
Type-0: Nearest filtering
Type-1: Simple Bilinear
Type-2: Directional blur with unsharp mask upsample. (default)
Type-3: 5-tap Catmull-Rom bicubic, approximating Lanczos 2.
Type-4: 13-tap Lanczos 3.
Type-5: 36-tap Gaussian-filtered unsharp mask (very expensive, but good for extreme upsampling)

The [GFX Quality] Are For:
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[AA]
[MSAA]
[SSAO]
[Shadow]
[Shadow Distance]
[Bloom]

Please use:
[RRS] is Render Resolution Scale and it disables Dynamic Resolution Function.
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.

Issues:
Some GFX Codes has NO Function/Effect to Game.
AA present only up to 3 (Faster TAA)
|Need OC|